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UE4 Shader Showcase 2

Some Shaders and Material Functions made to make World Building a bit easier.
Dissolve - Can be animated to Fade In or Out using dynamic materials and a bit of blueprints. The Accent color of the effect can be changed through Instances.
TV Pixel Mask - Very Efficient and customizable, a custom mask can be used for variations in the LED Pattern. Moiré Pattern is visible at higher resolution masks.
Snow Buildup - Can be used for Moss texture as well, independent of UVs and Applies itself on the Z axis facing normals of the object.
Water Puddles - Uses Vertex Painting to paint realistic water puddles on floor surfaces.